Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntony Riakiotakis <kalast@gmail.com>2013-03-07 16:11:38 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-03-07 16:11:38 +0400
commit41bf595c5f57247beee262005aab8a0d723660c5 (patch)
treedeeba3613252207f659888dfde14910c7812d611 /source/blender/blenkernel/BKE_paint.h
parent28b9abe3eb599203c52df1aa1d4c8c0ee3d7a582 (diff)
Texture paint refactoring commit
This is as close as I can get to keeping the old code intact. After this commit, I will have to change existing code paths, making testing of functionality harder. Changes: * Keep only projective texturing code in paint_image_proj.c * Move 2D code to paint_image_2d.c. This needed the introduction of allocation/cleanup functions for the relevant structures. * Common code interface for both modes stays in paint_image.c (which still includes all old code, system should work as it did with the exception of non-projective 3D paint mode) and is made public. This is not a lot of code, only rectangle invalidation and undo system. * Changed the naming in the new code slightly: imapaint_ prefixed functions refer to common functions used by both systems, paint_2d_ prefixed to 2d painting. There will be an interface for the projection painting as well. Probably there is some leftover naming conversions to do. TODO: * Move operator init/exec/modal to common interface file * Get rid of old BKE_brush_painter_paint, now brush_painter_2d_paint. All code uses stroke system for the stroke management * Write space pressure management for the paint stroke system (for other systems to access as well :) ) * Move texture paint tablet presssure exception code for old bugs to stroke system (makes me wonder...aren't other systems also influenced by these pressure issues?) or up in the function hierarchy inside texture paint. This code is still not there so users with tablets may notice some issues. * possibly change other systems to pre-multiply pressure with the relevant influenced attributes in the stroke function. This could get tricky though and it's possible that it could backfire.
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 98184bfa65d..c46bc1dada6 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -54,7 +54,7 @@ extern const char PAINT_CURSOR_VERTEX_PAINT[3];
extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
extern const char PAINT_CURSOR_TEXTURE_PAINT[3];
-typedef enum {
+typedef enum PaintMode{
PAINT_SCULPT,
PAINT_VERTEX,
PAINT_WEIGHT,