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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-22 21:33:53 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-22 21:33:53 +0400 |
commit | 6e62491c5a101ee36ec48db97e4a4f4945f5eada (patch) | |
tree | 7f118f3c3acbee43cee33494bb6da332a8a68ee5 /source/blender/blenkernel/BKE_paint.h | |
parent | c6b4494727144154511cdacb0e9e832a4b6fefc1 (diff) |
Fix #32522: Object's diffuse color not showing in Sculpt Mode
Added option to display object's diffuse color multiplied by sculpting
mask. This option could be found in Options panel of toolshelf when in
sculpting mode.
Thanks to Nicholas and Brecht for reviewing the patch!
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index a93e542fe15..c452c177143 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -94,6 +94,7 @@ typedef struct SculptSession { /* PBVH acceleration structure */ struct PBVH *pbvh; + int show_diffuse_color; /* Paiting on deformed mesh */ int modifiers_active; /* object is deformed with some modifiers */ |