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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-08 10:28:52 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-13 15:38:59 +0300
commit7b9fb3259157cea2df5e7b461d04f55cfa380031 (patch)
treea54e7d066283aeae384beb2ae99cc9a0e158bec5 /source/blender/blenkernel/BKE_particle.h
parenta1e2415ed51e2da97e3b182f18f462345a02ce14 (diff)
Python API: remove preview/render resolution settings from API functions.
For correct results these must have been set already when the depsgraph was created and evaluated, so all dependencies have appropriate resolutions too. For particle we no longer backup and restore the viewport particles to avoid overwriting them during render, as copy-on-write solves this for us. Even without COW particles seem to work ok. This also removes the particle simplification options based on camera. This was never used much and only available in Blender Internal. Differential Revision: https://developer.blender.org/D3148
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h40
1 files changed, 6 insertions, 34 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 886ccb9113a..8cd76097401 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -49,6 +49,7 @@ struct ParticleSettings;
struct Main;
struct Object;
struct Scene;
+struct Depsgraph;
struct DerivedMesh;
struct ModifierData;
struct MTFace;
@@ -147,7 +148,7 @@ typedef struct ParticleThreadContext {
float *jit, *jitoff, *weight;
float maxweight;
- int *index, *skip, jitlevel;
+ int *index, jitlevel;
int cfrom, distr;
@@ -289,8 +290,8 @@ BLI_INLINE void psys_frand_vec(ParticleSystem *psys, unsigned int seed, float ve
int count_particles(struct ParticleSystem *psys);
int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
-int psys_get_child_number(struct Scene *scene, struct ParticleSystem *psys);
-int psys_get_tot_child(struct Scene *scene, struct ParticleSystem *psys);
+int psys_get_child_number(struct Scene *scene, struct ParticleSystem *psys, const bool use_render_params);
+int psys_get_tot_child(struct Scene *scene, struct ParticleSystem *psys, const bool use_render_params);
struct ParticleSystem *psys_get_current(struct Object *ob);
/* for rna */
@@ -301,7 +302,7 @@ void psys_set_current_num(Object *ob, int index);
struct LatticeDeformData *psys_create_lattice_deform_data(struct ParticleSimulationData *sim);
-bool psys_in_edit_mode(struct ViewLayer *view_layer, struct ParticleSystem *psys);
+bool psys_in_edit_mode(struct Depsgraph *depsgraph, struct ParticleSystem *psys);
bool psys_check_enabled(struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
bool psys_check_edited(struct ParticleSystem *psys);
@@ -313,8 +314,6 @@ void BKE_particlesettings_free(struct ParticleSettings *part);
void psys_free_path_cache(struct ParticleSystem *psys, struct PTCacheEdit *edit);
void psys_free(struct Object *ob, struct ParticleSystem *psys);
-void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[4][4], float winmat[4][4], int winx, int winy, int timeoffset);
-void psys_render_restore(struct Object *ob, struct ParticleSystem *psys);
bool psys_render_simplify_params(struct ParticleSystem *psys, struct ChildParticle *cpa, float *params);
void psys_interpolate_uvs(const struct MTFace *tface, int quad, const float w[4], float uvco[2]);
@@ -441,34 +440,7 @@ int psys_particle_dm_face_lookup(struct DerivedMesh *dm_final, struct DerivedMes
void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra);
-float psys_get_current_display_percentage(struct ParticleSystem *psys);
-
-typedef struct ParticleRenderElem {
- int curchild, totchild, reduce;
- float lambda, t, scalemin, scalemax;
-} ParticleRenderElem;
-
-typedef struct ParticleRenderData {
- ChildParticle *child;
- ParticleCacheKey **pathcache;
- ParticleCacheKey **childcache;
- ListBase pathcachebufs, childcachebufs;
- int totchild, totcached, totchildcache;
- struct DerivedMesh *dm;
- int totdmvert, totdmedge, totdmface;
-
- float mat[4][4];
- float viewmat[4][4], winmat[4][4];
- int winx, winy;
-
- int do_simplify;
- int timeoffset;
- ParticleRenderElem *elems;
-
- /* ORIGINDEX */
- const int *index_mf_to_mpoly;
- const int *index_mp_to_orig;
-} ParticleRenderData;
+float psys_get_current_display_percentage(struct ParticleSystem *psys, const bool use_render_params);
/* psys_reset */
#define PSYS_RESET_ALL 1