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authorSergey Sharybin <sergey.vfx@gmail.com>2018-12-10 17:09:46 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-12-10 17:11:57 +0300
commitc2b0d8b6d6c771da70b8fd9da5ac9cc53d04184d (patch)
treef8d0db99e875b9f56c067e894b6c5f130f50b816 /source/blender/blenkernel/BKE_particle.h
parentfc52d51d73844397b4410ced48448b496403953e (diff)
Fix T57633: Particle texture update problem
Textures are now hooked up to the RESET operation of particle settings, which ensures particles being re-distributed when texture is changed. This is limited to a direct user modifications, which matches old behavior in 2.79.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index aa00024b27b..cf123f78ae0 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -464,9 +464,12 @@ float psys_get_current_display_percentage(struct ParticleSystem *psys, const boo
struct Depsgraph;
+void BKE_particle_settings_eval_reset(
+ struct Depsgraph *depsgraph,
+ struct ParticleSettings *particle_settings);
+
void BKE_particle_system_eval_init(struct Depsgraph *depsgraph,
- struct Scene *scene,
- struct Object *ob);
+ struct Object *object);
#endif