diff options
author | Janne Karhu <jhkarh@gmail.com> | 2009-06-06 03:59:33 +0400 |
---|---|---|
committer | Janne Karhu <jhkarh@gmail.com> | 2009-06-06 03:59:33 +0400 |
commit | 880c43ad5a53203b64a6d6a51e239a4bfc6ed540 (patch) | |
tree | 69df05c490d6c8bc0e48bc9f2a6460bc8eeefc76 /source/blender/blenkernel/BKE_particle.h | |
parent | 8cea65a3233b9663f53e52d0ec0c8ba780acb419 (diff) |
First new particle code:
-Many things not yet working properly :)
-Experimental new (hopefully more logical) categorization of buttons, feedback on this is very welcome.
-Separate render & draw types, for example now there is actually a render option "halo" instead of all the different point draw types.
-Particles get recalculated only from buttons that actually change something that has to be recalculated, for example changing visualization doesn't reset particles any more.
-Boid physics buttons are still missing as I'm currently redoing the whole boids code.
-Point caching is still very wip, so baking is not possible for example, but I added a few cache baking flags for rna that were/will be needed for particle buttons logic.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r-- | source/blender/blenkernel/BKE_particle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h index db4d948216e..4efd9a7f8ba 100644 --- a/source/blender/blenkernel/BKE_particle.h +++ b/source/blender/blenkernel/BKE_particle.h @@ -251,7 +251,7 @@ struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct P struct ParticleSettings *psys_new_settings(char *name, struct Main *main); struct ParticleSettings *psys_copy_settings(struct ParticleSettings *part); -void psys_flush_settings(struct Scene *scene, struct ParticleSettings *part, int event, int hair_recalc); +void psys_flush_particle_settings(struct Scene *scene, struct ParticleSettings *part, int recalc); void make_local_particlesettings(struct ParticleSettings *part); struct LinkNode *psys_using_settings(struct Scene *scene, struct ParticleSettings *part, int flush_update); |