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author | Janne Karhu <jhkarh@gmail.com> | 2011-02-13 02:25:03 +0300 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2011-02-13 02:25:03 +0300 |
commit | 373fea66620eb11a07640699f0d702521d4e55c3 (patch) | |
tree | 9ab67c81dea947c1fd2c4e2fa68f02c457d275fa /source/blender/blenkernel/BKE_particle.h | |
parent | 54b2127fadd53ccabeeee6b7bc75a10495643255 (diff) |
Small update for billboards:
* Renamed the old split uv's animate option "time" to "age" and added a new option to change the used split frame by frame. These are good changes were suggested/implied by Hannu Hoffren over 3 years ago in his tutorial video! (oh my how time flies)
* Also cleaned up the billboard ui quite a bit. For example now the uv channels can be properly chosen from the existing channels.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r-- | source/blender/blenkernel/BKE_particle.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h index 5c72973a0da..bb325420bbe 100644 --- a/source/blender/blenkernel/BKE_particle.h +++ b/source/blender/blenkernel/BKE_particle.h @@ -149,6 +149,7 @@ typedef struct ParticleBillboardData int uv[3]; int lock, num; int totnum; + int lifetime; short align, uv_split, anim, split_offset; } ParticleBillboardData; |