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authorJanne Karhu <jhkarh@gmail.com>2011-02-13 02:25:03 +0300
committerJanne Karhu <jhkarh@gmail.com>2011-02-13 02:25:03 +0300
commit373fea66620eb11a07640699f0d702521d4e55c3 (patch)
tree9ab67c81dea947c1fd2c4e2fa68f02c457d275fa /source/blender/blenkernel/BKE_particle.h
parent54b2127fadd53ccabeeee6b7bc75a10495643255 (diff)
Small update for billboards:
* Renamed the old split uv's animate option "time" to "age" and added a new option to change the used split frame by frame. These are good changes were suggested/implied by Hannu Hoffren over 3 years ago in his tutorial video! (oh my how time flies) * Also cleaned up the billboard ui quite a bit. For example now the uv channels can be properly chosen from the existing channels.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 5c72973a0da..bb325420bbe 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -149,6 +149,7 @@ typedef struct ParticleBillboardData
int uv[3];
int lock, num;
int totnum;
+ int lifetime;
short align, uv_split, anim, split_offset;
} ParticleBillboardData;