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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-26 14:48:12 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-26 14:48:12 +0300
commit5380bd48d7176d8f6f242c5a30c76205487a338e (patch)
treef15f08c7d3ba8336c95615471dc7df366139f158 /source/blender/blenkernel/BKE_particle.h
parent931ac1cebdc9b24bbe523a02d09babf1f3e1d1c3 (diff)
Hair particles with object or group visualisation didn't take the
rotation settings into account. Now if rotation is not set to None, instead of automatically deriving it from the particle path (which is useful for feathers), it uses the rotation settings (useful for distributing twigs randomly).
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 9ac3c148345..e0b935fc106 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -249,7 +249,7 @@ float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa
void psys_get_particle_on_path(struct Object *ob, struct ParticleSystem *psys, int pa_num, struct ParticleKey *state, int vel);
int psys_get_particle_state(struct Object *ob, struct ParticleSystem *psys, int p, struct ParticleKey *state, int always);
void psys_get_dupli_texture(struct Object *ob, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, float *uv, float *orco);
-void psys_get_dupli_path_transform(struct Object *ob, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, struct ParticleCacheKey *cache, float mat[][4], float *scale);
+void psys_get_dupli_path_transform(struct Object *ob, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, struct ParticleCacheKey *cache, float mat[][4], float *scale);
ParticleThread *psys_threads_create(struct Object *ob, struct ParticleSystem *psys, int totthread);
int psys_threads_init_distribution(ParticleThread *threads, struct DerivedMesh *dm, int from);