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authorJanne Karhu <jhkarh@gmail.com>2009-06-27 19:41:47 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-06-27 19:41:47 +0400
commit7b547f7ce7351548a5dd4518ae1fc1ad9a726cbd (patch)
tree5de8f437470e2d71a6ee8512a692ecac25fce791 /source/blender/blenkernel/BKE_particle.h
parent912c2f440b447aa8cae9f3e3a86acf51cd495e3d (diff)
Particle ID block controls:
* Adding/removing particle systems to an object. * Changing of particle settings. * Currently showing an object's particle systems in a list (like materials).
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 08aa111e0e6..4d9916b9557 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -217,6 +217,7 @@ char *psys_menu_string(struct Object *ob, int for_sb);
struct ParticleSystem *psys_get_current(struct Object *ob);
short psys_get_current_num(struct Object *ob);
+void psys_set_current_num(Object *ob, int index);
struct Object *psys_find_object(struct Scene *scene, struct ParticleSystem *psys);
//struct ParticleSystem *psys_get(struct Object *ob, int index);
struct ParticleData *psys_get_selected_particle(struct ParticleSystem *psys, int *index);
@@ -250,6 +251,8 @@ void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int tim
void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
+void object_add_particle_system_slot(struct Scene *scene, struct Object *ob);
+void object_remove_particle_system_slot(struct Scene *scene, struct Object *ob);
struct ParticleSettings *psys_new_settings(char *name, struct Main *main);
struct ParticleSettings *psys_copy_settings(struct ParticleSettings *part);
void psys_flush_particle_settings(struct Scene *scene, struct ParticleSettings *part, int recalc);