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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-30 23:20:45 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-30 23:20:45 +0400
commit37864a4273a5f9217f9b5995dc70212bb97a6cf6 (patch)
tree7c256bbc29aeda0904a45d06825c1e3f27810b68 /source/blender/blenkernel/BKE_particle.h
parent80ee09bb9a03a58019b2054d7e0d280658858656 (diff)
2.5
Image Window * Unpack operator now works. * Some small layout code tweaks. Info Window Header * Moved to python UI code. * template_running_jobs, template_operator_search added. * Ported external data operators: pack/unpack all, make paths relative/absolute, find/report missing files. Also * Report RPT_INFO too, not only warnings and errors. * Run UI handle functions after RNA and Operators. * Rename particle system add/remove operators, to not include "slot", that's only there for materials because that's what they are called now in RNA.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 4d9916b9557..73f0195d1d8 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -251,8 +251,8 @@ void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int tim
void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
-void object_add_particle_system_slot(struct Scene *scene, struct Object *ob);
-void object_remove_particle_system_slot(struct Scene *scene, struct Object *ob);
+void object_add_particle_system(struct Scene *scene, struct Object *ob);
+void object_remove_particle_system(struct Scene *scene, struct Object *ob);
struct ParticleSettings *psys_new_settings(char *name, struct Main *main);
struct ParticleSettings *psys_copy_settings(struct ParticleSettings *part);
void psys_flush_particle_settings(struct Scene *scene, struct ParticleSettings *part, int recalc);