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authorJanne Karhu <jhkarh@gmail.com>2011-03-09 17:18:33 +0300
committerJanne Karhu <jhkarh@gmail.com>2011-03-09 17:18:33 +0300
commitf89fc824aae4212391e26a8b9db62bfe69ae05d6 (patch)
tree70de7a0fc6271a3bc97e1b8244730099a735d675 /source/blender/blenkernel/BKE_particle.h
parent3e8c838a99830012d447d218975653858d6c6ccf (diff)
Fix for [#26372] Objects as PS Hair displays and renders differently
* Grid distribution isn't really suited for hair, so this is now disabled. * Setting a jittered distribution with particles/face = 1 now creates particles on the center of faces. * Quite a bit of cleanup of the whole particle distribution code.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 507adcc5f2d..e4fbd5603f2 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -242,7 +242,7 @@ void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, s
int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
/* for anim.c */
-void psys_get_dupli_texture(struct Object *ob, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, float *uv, float *orco);
+void psys_get_dupli_texture(struct ParticleSystem *psys, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, float *uv, float *orco);
void psys_get_dupli_path_transform(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ChildParticle *cpa, struct ParticleCacheKey *cache, float mat[][4], float *scale);
ParticleThread *psys_threads_create(struct ParticleSimulationData *sim);