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author | Campbell Barton <ideasman42@gmail.com> | 2020-08-01 06:02:21 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-08-01 06:51:05 +0300 |
commit | 901ee66ea1cb4d60a93d4c92161e5c8e21e903bd (patch) | |
tree | ef832f3cc235bf84ccc509f777e4116cab722c24 /source/blender/blenkernel/BKE_particle.h | |
parent | 006e850a84eb8b81b9a22f5c448732daa98f9a21 (diff) |
Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r-- | source/blender/blenkernel/BKE_particle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h index 7de588450d6..3c0ec8147fe 100644 --- a/source/blender/blenkernel/BKE_particle.h +++ b/source/blender/blenkernel/BKE_particle.h @@ -580,7 +580,7 @@ void psys_particle_on_dm(struct Mesh *mesh_final, /* particle_system.c */ void distribute_particles(struct ParticleSimulationData *sim, int from); -void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa); +void init_particle(struct ParticleSimulationData *sim, struct ParticleData *pa); void psys_calc_dmcache(struct Object *ob, struct Mesh *mesh_final, struct Mesh *mesh_original, |