diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-06-12 17:36:43 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-06-12 17:37:40 +0300 |
commit | deb3d73eea3098c2222eeeca9926759f3ec86784 (patch) | |
tree | a64af931424a7edb0f2b943cbe5fdac79572e816 /source/blender/blenkernel/BKE_particle.h | |
parent | 7d36408b8279a10940f7f1f5a9f2e59c89d5c680 (diff) |
Particle: Use loclaized RNG for physics simulation
Avoids threading conflicts between multiple particle systems being simulated.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r-- | source/blender/blenkernel/BKE_particle.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h index d87d63454f0..734eb8cfa09 100644 --- a/source/blender/blenkernel/BKE_particle.h +++ b/source/blender/blenkernel/BKE_particle.h @@ -90,6 +90,8 @@ typedef struct ParticleSimulationData { * maximum value per time step is important. Only sph_integrate makes use of * this at the moment. Other solvers could, too. */ float courant_num; + /* Only valid during dynamics_step(). */ + struct RNG* rng; } ParticleSimulationData; typedef struct SPHData { |