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authorBastien Montagne <montagne29@wanadoo.fr>2017-06-14 23:36:30 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-06-14 23:38:11 +0300
commiteeb9e5316a615f0e5052b28eee4966c4e2ed1152 (patch)
tree920a10f887c5249bcf34ddb54180092d8ef0a98e /source/blender/blenkernel/BKE_particle.h
parent31437b0d4de01dbd8986cb97a019079e473b397f (diff)
Make whole ID copying code use const source pointer.
Noisy change, but safe, and better do it sooner than later if we are to rework copying code. Also, previous commit shows this *is* useful to catch some mistakes.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 2b6a84a2f87..f9948ba500a 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -324,7 +324,7 @@ struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct P
struct ModifierData *object_add_particle_system(struct Scene *scene, struct Object *ob, const char *name);
void object_remove_particle_system(struct Scene *scene, struct Object *ob);
struct ParticleSettings *psys_new_settings(const char *name, struct Main *main);
-struct ParticleSettings *BKE_particlesettings_copy(struct Main *bmain, struct ParticleSettings *part);
+struct ParticleSettings *BKE_particlesettings_copy(struct Main *bmain, const struct ParticleSettings *part);
void BKE_particlesettings_make_local(struct Main *bmain, struct ParticleSettings *part, const bool lib_local);
void psys_reset(struct ParticleSystem *psys, int mode);