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authorTon Roosendaal <ton@blender.org>2018-04-19 18:34:44 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-19 18:35:25 +0300
commit51b796ff1528c52cc8b4079fab1003671652a4d9 (patch)
tree0dfc2d2dabe5e77959264f5b6667897569290a41 /source/blender/blenkernel/BKE_particle.h
parent785e8a636a293941a4295e669cb5aeecfafae039 (diff)
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 05082ed1a70..0c8d00e16a3 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -324,7 +324,7 @@ void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int tim
CustomDataMask psys_emitter_customdata_mask(struct ParticleSystem *psys);
void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache,
float fuv[4], float foffset, float vec[3], float nor[3],
- float utan[3], float vtan[3], float orco[3], float ornor[3]);
+ float utan[3], float vtan[3], float orco[3]);
struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
struct ModifierData *object_add_particle_system(struct Scene *scene, struct Object *ob, const char *name);
@@ -356,7 +356,7 @@ void BKE_particlesettings_clump_curve_init(struct ParticleSettings *part);
void BKE_particlesettings_rough_curve_init(struct ParticleSettings *part);
void BKE_particlesettings_twist_curve_init(struct ParticleSettings *part);
void psys_apply_child_modifiers(struct ParticleThreadContext *ctx, struct ListBase *modifiers,
- struct ChildParticle *cpa, struct ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4],
+ struct ChildParticle *cpa, struct ParticleTexture *ptex, const float orco[3], float hairmat[4][4],
struct ParticleCacheKey *keys, struct ParticleCacheKey *parent_keys, const float parent_orco[3]);
void psys_sph_init(struct ParticleSimulationData *sim, struct SPHData *sphdata);
@@ -422,7 +422,7 @@ float *psys_cache_vgroup(struct DerivedMesh *dm, struct ParticleSystem *psys, in
void psys_get_texture(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleTexture *ptex, int event, float cfra);
void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface,
float (*orcodata)[3], float w[4], float vec[3], float nor[3], float utan[3], float vtan[3],
- float orco[3], float ornor[3]);
+ float orco[3]);
float psys_particle_value_from_verts(struct DerivedMesh *dm, short from, struct ParticleData *pa, float *values);
void psys_get_from_key(struct ParticleKey *key, float loc[3], float vel[3], float rot[4], float *time);
@@ -430,7 +430,7 @@ void psys_get_from_key(struct ParticleKey *key, float loc[3], float vel[3], floa
void BKE_psys_collision_neartest_cb(void *userdata, int index, const struct BVHTreeRay *ray, struct BVHTreeRayHit *hit);
void psys_particle_on_dm(struct DerivedMesh *dm_final, int from, int index, int index_dmcache,
const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3],
- float orco[3], float ornor[3]);
+ float orco[3]);
/* particle_system.c */
void distribute_particles(struct ParticleSimulationData *sim, int from);