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authorLukas Tönne <lukas.toenne@gmail.com>2015-01-09 13:31:00 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:09 +0300
commit4f1c0a181df871f3177a5eaad55545ac6f5edcf2 (patch)
treeb09f28011a9ed0255c9c9dc390b7d181a119a392 /source/blender/blenkernel/BKE_particle.h
parentb292d783f28958a54f608375e6e99a92be5522d6 (diff)
Reorganizing hair child code a little bit to make it not totally insane.
This contains a few pieces of code for a future "modifier" system that would allow more flexible combination of effects. Eventually a node system is the way to go, but the current code makes that impossible.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 4c6b0cc0dac..54901448563 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -338,6 +338,11 @@ float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa
void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, const bool vel);
int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
+/* child paths */
+void psys_apply_child_modifiers(struct ParticleThreadContext *ctx, struct ListBase *modifiers,
+ struct ChildParticle *cpa, struct ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4],
+ struct ParticleCacheKey *keys, struct ParticleCacheKey *parent_keys);
+
void psys_sph_init(struct ParticleSimulationData *sim, struct SPHData *sphdata);
void psys_sph_finalise(struct SPHData *sphdata);
void psys_sph_density(struct BVHTree *tree, struct SPHData *data, float co[3], float vars[2]);