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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-24 16:11:15 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-24 16:11:15 +0300
commit02145966a849c708f3bf89ca1276b673210d1e7c (patch)
tree23af27a637c5dac81de734e06b2ae7e3cb949d66 /source/blender/blenkernel/BKE_particle.h
parent18ab78c867216b877cb4423e8a2c82591d96fd8b (diff)
Fix for strand render + simplification + vector blur. With the number
of strands changing between frames, vector blur couldn't work. Now speed vectors are interpolated from the surface. This also means child particles don't have to be computed in the previous and next frames, so saves time too.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index af5713b565d..3358cfbfd2b 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -215,7 +215,7 @@ void free_keyed_keys(struct ParticleSystem *psys);
void psys_free(struct Object * ob, struct ParticleSystem * psys);
void psys_free_children(struct ParticleSystem *psys);
-void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[][4], float winmat[][4], int winx, int winy);
+void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[][4], float winmat[][4], int winx, int winy, int timeoffset);
void psys_render_restore(struct Object *ob, struct ParticleSystem *psys);
int psys_render_simplify_distribution(struct ParticleThreadContext *ctx, int tot);
int psys_render_simplify_params(struct ParticleSystem *psys, struct ChildParticle *cpa, float *params);