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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-21 17:18:24 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-21 17:18:24 +0300
commit14241f8349e611c243ee4bdb9f2c56cbc32ba853 (patch)
tree22c2a7dfdb50b53de02df508fc75878965a6cf75 /source/blender/blenkernel/BKE_particle.h
parent91e5b638c60e15ab3f3c651e7aa2241706315d75 (diff)
Fixes:
- Particle system distribution wasn't flushed properly for non-edited hair. - For instances in the renderer, also count their verts and faces in the stats. - Fix for error in the "surface diffuse" formula for strand shading.
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 399f67b7288..af5713b565d 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -213,6 +213,7 @@ void psys_free_path_cache(struct ParticleSystem *psys);
void free_hair(struct ParticleSystem *psys);
void free_keyed_keys(struct ParticleSystem *psys);
void psys_free(struct Object * ob, struct ParticleSystem * psys);
+void psys_free_children(struct ParticleSystem *psys);
void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[][4], float winmat[][4], int winx, int winy);
void psys_render_restore(struct Object *ob, struct ParticleSystem *psys);