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authorJanne Karhu <jhkarh@gmail.com>2009-10-01 02:10:14 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-10-01 02:10:14 +0400
commitbff893a42047cfc92671f878109c1ff17ce5f8a2 (patch)
treef18bfc386773e1878fc4805a57618af481bc876e /source/blender/blenkernel/BKE_particle.h
parent7d9bfdc31ab179b4dd4a626bc8f9a873c59402b4 (diff)
Unified effector functionality for particles, cloth and softbody
* Unified scene wide gravity (currently in scene buttons) instead of each simulation having it's own gravity. * Weight parameters for all effectors and an effector group setting. * Every effector can use noise. * Most effectors have "shapes" point, plane, surface, every point. - "Point" is most like the old effectors and uses the effector location as the effector point. - "Plane" uses the closest point on effectors local xy-plane as the effector point. - "Surface" uses the closest point on an effector object's surface as the effector point. - "Every Point" uses every point in a mesh effector object as an effector point. - The falloff is calculated from this point, so for example with "surface" shape and "use only negative z axis" it's possible to apply force only "inside" the effector object. * Spherical effector is now renamed as "force" as it's no longer just spherical. * New effector parameter "flow", which makes the effector act as surrounding air velocity, so the resulting force is proportional to the velocity difference of the point and "air velocity". For example a wind field with flow=1.0 results in proper non-accelerating wind. * New effector fields "turbulence", which creates nice random flow paths, and "drag", which slows the points down. * Much improved vortex field. * Effectors can now effect particle rotation as well as location. * Use full, or only positive/negative z-axis to apply force (note. the z-axis is the surface normal in the case of effector shape "surface") * New "force field" submenu in add menu, which adds an empty with the chosen effector (curve object for corve guides). * Other dynamics should be quite easy to add to the effector system too if wanted. * "Unified" doesn't mean that force fields give the exact same results for particles, softbody & cloth, since their final effect depends on many external factors, like for example the surface area of the effected faces. Code changes * Subversion bump for correct handling of global gravity. * Separate ui py file for common dynamics stuff. * Particle settings updating is flushed with it's id through DAG_id_flush_update(..). Known issues * Curve guides don't yet have all ui buttons in place, but they should work none the less. * Hair dynamics don't yet respect force fields. Other changes * Particle emission defaults now to frames 1-200 with life of 50 frames to fill the whole default timeline. * Many particles drawing related crashes fixed. * Sometimes particles didn't update on first frame properly. * Hair with object/group visualization didn't work properly. * Memory leaks with PointCacheID lists (Genscher, remember to free pidlists after use :).
Diffstat (limited to 'source/blender/blenkernel/BKE_particle.h')
-rw-r--r--source/blender/blenkernel/BKE_particle.h65
1 files changed, 15 insertions, 50 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 5850ddaca08..e0259ff10dd 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -76,39 +76,18 @@ typedef struct ParticleSimulationData {
struct Object *ob;
struct ParticleSystem *psys;
struct ParticleSystemModifierData *psmd;
- float timestep;
+ struct ListBase *colliders;
} ParticleSimulationData;
-typedef struct ParticleEffectorCache {
- struct ParticleEffectorCache *next, *prev;
- struct Object *ob;
-
- /* precalculated variables for guides */
- float firstloc[4], firstdir[3];
- float *distances;
- float *locations;
- /* precalculated variables for deflection */
- float ob_minmax[6];
- float *face_minmax;
- float *vert_cos;
- /* precalculated variables for boids */
- struct KDTree *tree;
-
- short type, psys_nbr;
-
- struct Object obcopy; /* for restoring transformation data */
- struct RNG *rng; /* random noise generator for e.g. wind */
-} ParticleEffectorCache;
-
-typedef struct ParticleReactEvent {
- struct ParticleReactEvent *next, *prev;
- int event, pa_num;
- Object *ob;
- struct ParticleSystem *psys;
- struct ParticleKey state;
-
- float time, size;
-}ParticleReactEvent;
+//typedef struct ParticleReactEvent {
+// struct ParticleReactEvent *next, *prev;
+// int event, pa_num;
+// Object *ob;
+// struct ParticleSystem *psys;
+// struct ParticleKey state;
+//
+// float time, size;
+//}ParticleReactEvent;
typedef struct ParticleTexture{
float ivel; /* used in reset */
@@ -185,8 +164,8 @@ typedef struct ParticleBillboardData
/* container for moving data between deflet_particle and particle_intersect_face */
typedef struct ParticleCollision
{
- struct Object *ob, *ob_t; // collided and current objects
- struct CollisionModifierData *md; // collision modifier for ob_t;
+ struct Object *ob, *hit_ob; // collided and current objects
+ struct CollisionModifierData *md, *hit_md; // collision modifiers for current and hit object;
float nor[3]; // normal at collision point
float vel[3]; // velocity of collision point
float co1[3], co2[3]; // ray start and end points
@@ -244,7 +223,6 @@ void object_add_particle_system(struct Scene *scene, struct Object *ob);
void object_remove_particle_system(struct Scene *scene, struct Object *ob);
struct ParticleSettings *psys_new_settings(char *name, struct Main *main);
struct ParticleSettings *psys_copy_settings(struct ParticleSettings *part);
-void psys_flush_particle_settings(struct Scene *scene, struct ParticleSettings *part, int recalc);
void make_local_particlesettings(struct ParticleSettings *part);
void psys_reset(struct ParticleSystem *psys, int mode);
@@ -254,7 +232,8 @@ void psys_find_parents(struct ParticleSimulationData *sim);
void psys_cache_paths(struct ParticleSimulationData *sim, float cfra);
void psys_cache_edit_paths(struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra);
void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, int editupdate);
-int do_guide(struct Scene *scene, struct ParticleKey *state, int pa_num, float time, struct ListBase *lb);
+int do_guides(struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
+void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
float psys_get_timestep(struct ParticleSimulationData *sim);
float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time);
@@ -273,9 +252,7 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3]
/* particle_system.c */
struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
void psys_count_keyed_targets(struct ParticleSimulationData *sim);
-//void psys_get_reactor_target(struct ParticleSimulationData *sim, struct Object **target_ob, struct ParticleSystem **target_psys);
-
-int psys_update_effectors(ParticleSimulationData *sim, float cfra, int precalc);
+void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra);
@@ -316,29 +293,17 @@ void psys_particle_on_dm(struct DerivedMesh *dm, int from, int index, int index_
/* particle_system.c */
void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, int p);
-
-int effector_find_co(struct Scene *scene, float *pco, struct SurfaceModifierData *sur, struct Object *ob, struct PartDeflect *pd, float *co, float *nor, float *vel, int *index);
-void do_effectors(struct ParticleSimulationData *sim, int pa_no, struct ParticleData *pa, struct ParticleKey *state, float *texco, float *force_field, float *vel,float framestep, float cfra);
-void psys_end_effectors(struct ParticleSystem *psys);
-
void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm, struct ParticleSystem *psys);
int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int index, float *fw, struct LinkNode *node);
void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra);
-
/* psys_reset */
#define PSYS_RESET_ALL 1
#define PSYS_RESET_DEPSGRAPH 2
#define PSYS_RESET_CHILDREN 3
#define PSYS_RESET_CACHE_MISS 4
-/* ParticleEffectorCache->type */
-#define PSYS_EC_EFFECTOR 1
-#define PSYS_EC_DEFLECT 2
-#define PSYS_EC_PARTICLE 4
-#define PSYS_EC_REACTOR 8
-
/* index_dmcache */
#define DMCACHE_NOTFOUND -1
#define DMCACHE_ISCHILD -2