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authorJoseph Eagar <joeedh@gmail.com>2022-10-15 08:08:36 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-10-15 08:08:36 +0300
commit010c10febe46c1c24ca3e32ee8b03e2da2eea4fe (patch)
tree6e74e54c2fe9338a502e1d91b698721208ddc5c4 /source/blender/blenkernel/BKE_pbvh.h
parentbc06fcca47caa182cad0818de6ccb8cde9ea215e (diff)
Sculpt: Ensure faces are uniquely assigned to PBVHNodes
PBVH_FACES and PBVH_GRIDS do not store faces directly in nodes; instead they store 'primitives', which are tesselation triangles for PBVH_FACES and grids (which are per-loop) for PBVH_GRIDS. Primitives from the same face could sometimes end up in different PBVH nodes. This is now prevented in two ways: * All primitives of the same face are given the same boundary during PBVH build. This prevents them from being swapped away from each other during partitioning. * build_sub adjusts the final partition midpoint to fall between primitives of different faces.
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 89743f1d2b4..42cd1536dcf 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -267,7 +267,8 @@ void BKE_pbvh_build_grids(PBVH *pbvh,
void **gridfaces,
struct DMFlagMat *flagmats,
unsigned int **grid_hidden,
- struct Mesh *me);
+ struct Mesh *me,
+ struct SubdivCCG *subdiv_ccg);
/**
* Build a PBVH from a BMesh.
*/