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authorNicholas Bishop <nicholasbishop@gmail.com>2013-01-19 20:10:21 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2013-01-19 20:10:21 +0400
commit9a50f454697e5dea6e8603aa90fadaa6156657d6 (patch)
tree150f678940c8bb280697a0fde95e203c1fc3f7f4 /source/blender/blenkernel/BKE_pbvh.h
parent399763015769ca8e35a5639748c9bb08fbfd984b (diff)
Skip hidden faces in PBVH BMesh ray intersection test
Moved the GPU function gpu_bmesh_face_visible() to BKE_paint and inverted the test to match equivalent tests for other mesh types: paint_is_bmesh_face_hidden(). Changed BKE_pbvh_bmesh_node_save_orig() to not save hidden faces into the triangle array. Modified the non-use-original branch of pbvh_bmesh_node_raycast() to skip hidden faces. Fixes bug #33914: projects.blender.org/tracker/index.php?func=detail&aid=33914&group_id=9&atid=498
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
0 files changed, 0 insertions, 0 deletions