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authorClément Foucault <foucault.clem@gmail.com>2017-05-12 18:54:14 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-12 18:54:14 +0300
commit7d12d8956ded188f8d0a7c8589e715e8a2e33742 (patch)
treeb5cadba4b67713d0a36b2dbe7db1c2931b6e3da0 /source/blender/blenkernel/BKE_pbvh.h
parent2eff390e13953285bbbd2d7384e05a0c703c3b04 (diff)
Sculpt: Move sculpt drawing to engines.
Only mask are handled by sculpt mode engine and are multiplied on top of the render. There is room for improvement: - Shaded meshes don't have correct tangents or uvs. - Masks are in range 0.8 - 0.2 thus always darkening at least 20% the render. - It only uses the first material slot of the mesh.
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 53180713cf9..27c6814b959 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -358,6 +358,7 @@ bool BKE_pbvh_node_vert_update_check_any(PBVH *bvh, PBVHNode *node);
//void BKE_pbvh_node_BB_reset(PBVHNode *node);
//void BKE_pbvh_node_BB_expand(PBVHNode *node, float co[3]);
+bool pbvh_has_mask(PBVH *bvh);
void pbvh_show_diffuse_color_set(PBVH *bvh, bool show_diffuse_color);
#endif /* __BKE_PBVH_H__ */