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authorNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:26:11 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:26:11 +0400
commit31f978c8efdfd88d2cf2b5d9ae7c5d91c81e13d3 (patch)
tree64203b4b8e556adfa7a77998cbd8d45e36796d4d /source/blender/blenkernel/BKE_pbvh.h
parentec258542e2b537c4292fd9214d898fa5d3864ef9 (diff)
Move layer displacements from SculptUndoNode to PBVHNode
* This doesn't make much difference for regular mesh/multires sculpting, but for dynamic topology sculpting the undo stack isn't split up by PBVH nodes, so it's more convenient to store the layer data in PBVH nodes. * Note that the life cycle of the layer displacement data is unchanged -- it's only valid during a stroke with the layer brush, gets free'd when the undo step ends.
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 302de593963..5b6acdb9752 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -156,6 +156,14 @@ void BLI_pbvh_grids_update(PBVH *bvh, struct CCGElem **grid_elems,
struct DMGridAdjacency *gridadj, void **gridfaces,
struct DMFlagMat *flagmats, unsigned int **grid_hidden);
+/* Layer displacement */
+
+/* Get the node's displacement layer, creating it if necessary */
+float *BLI_pbvh_node_layer_disp_get(PBVH *pbvh, PBVHNode *node);
+
+/* If the node has a displacement layer, free it and set to null */
+void BLI_pbvh_node_layer_disp_free(PBVHNode *node);
+
/* vertex deformer */
float (*BLI_pbvh_get_vertCos(struct PBVH *pbvh))[3];
void BLI_pbvh_apply_vertCos(struct PBVH *pbvh, float (*vertCos)[3]);