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authorNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:30:13 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:30:13 +0400
commitd342e3ef0f0d864133ae1d40481c309b366bbec0 (patch)
treed92f024f2ab6fcd6149e50704a54c12c9b5ebade /source/blender/blenkernel/BKE_pbvh.h
parent6ded71fb62e7f8e6791bd5a6d721b1bd9efe0b85 (diff)
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode
This adds an override to the CDDM edge drawing function that switches to GPU_Buffers drawing for PBVHes of type PBVH_BMESH. Within the GPU_Buffers code, glPolygonMode() is used to draw lines instead of faces.
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 4abeed513df..7e5ebc9d022 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -102,7 +102,7 @@ int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3], int use
void BLI_pbvh_node_draw(PBVHNode *node, void *data);
void BLI_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3],
- int (*setMaterial)(int, void *attribs));
+ int (*setMaterial)(int, void *attribs), int wireframe);
/* PBVH Access */
typedef enum {