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author | Clément Foucault <foucault.clem@gmail.com> | 2019-02-14 22:24:13 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-02-18 16:17:57 +0300 |
commit | 9ab99ff26b57b2f0c898356d365636697d67e345 (patch) | |
tree | ec792dde760c6af0346693a161a34c3c44a0a123 /source/blender/blenkernel/BKE_pbvh.h | |
parent | 2cccffd20b67beecb5743e8871dbda779d1e03f1 (diff) |
Sculpt Draw: Add support for wireframe geometry
This introduce the wireframe batches. Creating the indices buffer does
not seems to slow down the sculpt in my testing (but it is kind of hard to
test reliably)
This includes a bit of cleanup in gpu_buffers.c.
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_pbvh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h index 8127d682133..87d1a6c6915 100644 --- a/source/blender/blenkernel/BKE_pbvh.h +++ b/source/blender/blenkernel/BKE_pbvh.h @@ -125,7 +125,7 @@ bool BKE_pbvh_node_find_nearest_to_ray( /* Drawing */ void BKE_pbvh_draw_cb( - PBVH *bvh, float (*planes)[4], float (*fnors)[3], bool fast, bool only_mask, + PBVH *bvh, float (*planes)[4], float (*fnors)[3], bool fast, bool wires, bool only_mask, void (*draw_fn)(void *user_data, struct GPUBatch *batch), void *user_data); /* PBVH Access */ |