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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-29 03:27:53 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-29 17:22:09 +0300
commit9b0fd5ef2ae0b2748e505b8bef29c6e25f58efe2 (patch)
treeeaade4a08679b7080d41cea300645338bfb2be68 /source/blender/blenkernel/BKE_pbvh.h
parentf6fc863acd7c24874026202d4c2aec50c60b40d2 (diff)
Sculpt: only update draw buffers for visible nodes during paint stroke
Also applies to some other sculpt tools like filter and mask expand. The full update happens after the paint stroke is finished, so it does not happen on view navigation, which would cause a delay. Ref T70295 Differential Revision: https://developer.blender.org/D5922
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index fa773ce78d9..426f81d889a 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -174,6 +174,7 @@ bool BKE_pbvh_node_find_nearest_to_ray(PBVH *bvh,
void BKE_pbvh_draw_cb(PBVH *bvh,
bool show_vcol,
+ bool update_only_visible,
PBVHFrustumPlanes *frustum,
void (*draw_fn)(void *user_data, struct GPU_PBVH_Buffers *buffers),
void *user_data);