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authorCampbell Barton <ideasman42@gmail.com>2012-12-15 19:59:25 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-15 19:59:25 +0400
commita6bee579e9c6e144f731072b93d004af7b2011c5 (patch)
treef44dfba3568e909d66386fed9bb58e0d529a8b4e /source/blender/blenkernel/BKE_pbvh.h
parent21a9fa908954e82e11fe11b67b708edcad6e9dcc (diff)
move pbvh into BKE, it used many BKE bad level includes.
now blenlib/BLI doesn't depend on any blenkern/BKE functions, there are still some bad level includes but these are only to access G.background and the blender version define.
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h270
1 files changed, 270 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
new file mode 100644
index 00000000000..59ecdb359c9
--- /dev/null
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -0,0 +1,270 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BLI_PBVH_H__
+#define __BLI_PBVH_H__
+
+/** \file BLI_pbvh.h
+ * \ingroup bli
+ * \brief A BVH for high poly meshes.
+ */
+
+#include "BLI_bitmap.h"
+
+struct CCGElem;
+struct CCGKey;
+struct CustomData;
+struct DMFlagMat;
+struct DMGridAdjacency;
+struct ListBase;
+struct MFace;
+struct MVert;
+struct PBVH;
+struct PBVHNode;
+
+typedef struct PBVH PBVH;
+typedef struct PBVHNode PBVHNode;
+
+typedef struct {
+ float (*co)[3];
+} PBVHProxyNode;
+
+/* Callbacks */
+
+/* returns 1 if the search should continue from this node, 0 otherwise */
+typedef int (*BLI_pbvh_SearchCallback)(PBVHNode *node, void *data);
+
+typedef void (*BLI_pbvh_HitCallback)(PBVHNode *node, void *data);
+typedef void (*BLI_pbvh_HitOccludedCallback)(PBVHNode *node, void *data, float *tmin);
+
+/* Building */
+
+PBVH *BLI_pbvh_new(void);
+void BLI_pbvh_build_mesh(PBVH *bvh, struct MFace *faces, struct MVert *verts,
+ int totface, int totvert, struct CustomData *vdata);
+void BLI_pbvh_build_grids(PBVH *bvh, struct CCGElem **grid_elems,
+ struct DMGridAdjacency *gridadj, int totgrid,
+ struct CCGKey *key, void **gridfaces, struct DMFlagMat *flagmats,
+ unsigned int **grid_hidden);
+void BLI_pbvh_free(PBVH *bvh);
+
+/* Hierarchical Search in the BVH, two methods:
+ * - for each hit calling a callback
+ * - gather nodes in an array (easy to multithread) */
+
+void BLI_pbvh_search_callback(PBVH *bvh,
+ BLI_pbvh_SearchCallback scb, void *search_data,
+ BLI_pbvh_HitCallback hcb, void *hit_data);
+
+void BLI_pbvh_search_gather(PBVH *bvh,
+ BLI_pbvh_SearchCallback scb, void *search_data,
+ PBVHNode ***array, int *tot);
+
+/* Raycast
+ * the hit callback is called for all leaf nodes intersecting the ray;
+ * it's up to the callback to find the primitive within the leaves that is
+ * hit first */
+
+void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitOccludedCallback cb, void *data,
+ const float ray_start[3], const float ray_normal[3],
+ int original);
+
+int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3],
+ const float ray_start[3], const float ray_normal[3],
+ float *dist);
+
+/* Drawing */
+
+void BLI_pbvh_node_draw(PBVHNode *node, void *data);
+void BLI_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3],
+ int (*setMaterial)(int, void *attribs));
+
+/* PBVH Access */
+typedef enum {
+ PBVH_FACES,
+ PBVH_GRIDS,
+} PBVHType;
+
+PBVHType BLI_pbvh_type(const PBVH *bvh);
+
+/* multires hidden data, only valid for type == PBVH_GRIDS */
+unsigned int **BLI_pbvh_grid_hidden(const PBVH *bvh);
+
+/* multires level, only valid for type == PBVH_GRIDS */
+void BLI_pbvh_get_grid_key(const PBVH *pbvh, struct CCGKey *key);
+
+/* Node Access */
+
+typedef enum {
+ PBVH_Leaf = 1,
+
+ PBVH_UpdateNormals = 2,
+ PBVH_UpdateBB = 4,
+ PBVH_UpdateOriginalBB = 8,
+ PBVH_UpdateDrawBuffers = 16,
+ PBVH_UpdateRedraw = 32,
+
+ PBVH_RebuildDrawBuffers = 64,
+ PBVH_FullyHidden = 128
+} PBVHNodeFlags;
+
+void BLI_pbvh_node_mark_update(PBVHNode *node);
+void BLI_pbvh_node_mark_rebuild_draw(PBVHNode *node);
+void BLI_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden);
+
+void BLI_pbvh_node_get_grids(PBVH *bvh, PBVHNode *node,
+ int **grid_indices, int *totgrid, int *maxgrid, int *gridsize,
+ struct CCGElem ***grid_elems, struct DMGridAdjacency **gridadj);
+void BLI_pbvh_node_num_verts(PBVH *bvh, PBVHNode *node,
+ int *uniquevert, int *totvert);
+void BLI_pbvh_node_get_verts(PBVH *bvh, PBVHNode *node,
+ int **vert_indices, struct MVert **verts);
+
+void BLI_pbvh_node_get_BB(PBVHNode * node, float bb_min[3], float bb_max[3]);
+void BLI_pbvh_node_get_original_BB(PBVHNode * node, float bb_min[3], float bb_max[3]);
+
+float BLI_pbvh_node_get_tmin(PBVHNode *node);
+
+/* test if AABB is at least partially inside the planes' volume */
+int BLI_pbvh_node_planes_contain_AABB(PBVHNode *node, void *data);
+/* test if AABB is at least partially outside the planes' volume */
+int BLI_pbvh_node_planes_exclude_AABB(PBVHNode *node, void *data);
+
+/* Update Normals/Bounding Box/Draw Buffers/Redraw and clear flags */
+
+void BLI_pbvh_update(PBVH *bvh, int flags, float (*face_nors)[3]);
+void BLI_pbvh_redraw_BB(PBVH * bvh, float bb_min[3], float bb_max[3]);
+void BLI_pbvh_get_grid_updates(PBVH *bvh, int clear, void ***gridfaces, int *totface);
+void BLI_pbvh_grids_update(PBVH *bvh, struct CCGElem **grid_elems,
+ struct DMGridAdjacency *gridadj, void **gridfaces,
+ struct DMFlagMat *flagmats, unsigned int **grid_hidden);
+
+/* vertex deformer */
+float (*BLI_pbvh_get_vertCos(struct PBVH *pbvh))[3];
+void BLI_pbvh_apply_vertCos(struct PBVH *pbvh, float (*vertCos)[3]);
+int BLI_pbvh_isDeformed(struct PBVH *pbvh);
+
+
+/* Vertex Iterator */
+
+/* this iterator has quite a lot of code, but it's designed to:
+ * - allow the compiler to eliminate dead code and variables
+ * - spend most of the time in the relatively simple inner loop */
+
+/* note: PBVH_ITER_ALL does not skip hidden vertices,
+ * PBVH_ITER_UNIQUE does */
+#define PBVH_ITER_ALL 0
+#define PBVH_ITER_UNIQUE 1
+
+typedef struct PBVHVertexIter {
+ /* iteration */
+ int g;
+ int width;
+ int height;
+ int gx;
+ int gy;
+ int i;
+
+ /* grid */
+ struct CCGElem **grids;
+ struct CCGElem *grid;
+ struct CCGKey *key;
+ BLI_bitmap *grid_hidden, gh;
+ int *grid_indices;
+ int totgrid;
+ int gridsize;
+
+ /* mesh */
+ struct MVert *mverts;
+ int totvert;
+ int *vert_indices;
+ float *vmask;
+
+ /* result: these are all computed in the macro, but we assume
+ * that compiler optimization's will skip the ones we don't use */
+ struct MVert *mvert;
+ float *co;
+ short *no;
+ float *fno;
+ float *mask;
+} PBVHVertexIter;
+
+#ifdef _MSC_VER
+#pragma warning (disable:4127) // conditional expression is constant
+#endif
+
+void pbvh_vertex_iter_init(PBVH *bvh, PBVHNode *node,
+ PBVHVertexIter *vi, int mode);
+
+#define BLI_pbvh_vertex_iter_begin(bvh, node, vi, mode) \
+ pbvh_vertex_iter_init(bvh, node, &vi, mode); \
+ \
+ for (vi.i = 0, vi.g = 0; vi.g < vi.totgrid; vi.g++) { \
+ if (vi.grids) { \
+ vi.width = vi.gridsize; \
+ vi.height = vi.gridsize; \
+ vi.grid = vi.grids[vi.grid_indices[vi.g]]; \
+ if (mode == PBVH_ITER_UNIQUE) \
+ vi.gh = vi.grid_hidden[vi.grid_indices[vi.g]]; \
+ } \
+ else { \
+ vi.width = vi.totvert; \
+ vi.height = 1; \
+ } \
+ \
+ for (vi.gy = 0; vi.gy < vi.height; vi.gy++) { \
+ for (vi.gx = 0; vi.gx < vi.width; vi.gx++, vi.i++) { \
+ if (vi.grid) { \
+ vi.co = CCG_elem_co(vi.key, vi.grid); \
+ vi.fno = CCG_elem_no(vi.key, vi.grid); \
+ vi.mask = vi.key->has_mask ? CCG_elem_mask(vi.key, vi.grid) : NULL; \
+ vi.grid = CCG_elem_next(vi.key, vi.grid); \
+ if (vi.gh) { \
+ if (BLI_BITMAP_GET(vi.gh, vi.gy * vi.gridsize + vi.gx)) \
+ continue; \
+ } \
+ } \
+ else { \
+ vi.mvert = &vi.mverts[vi.vert_indices[vi.gx]]; \
+ if (mode == PBVH_ITER_UNIQUE && vi.mvert->flag & ME_HIDE) \
+ continue; \
+ vi.co = vi.mvert->co; \
+ vi.no = vi.mvert->no; \
+ if (vi.vmask) \
+ vi.mask = &vi.vmask[vi.vert_indices[vi.gx]]; \
+ } \
+
+#define BLI_pbvh_vertex_iter_end \
+ } \
+ } \
+ }
+
+void BLI_pbvh_node_get_proxies(PBVHNode *node, PBVHProxyNode **proxies, int *proxy_count);
+void BLI_pbvh_node_free_proxies(PBVHNode *node);
+PBVHProxyNode *BLI_pbvh_node_add_proxy(PBVH *bvh, PBVHNode *node);
+void BLI_pbvh_gather_proxies(PBVH *pbvh, PBVHNode ***nodes, int *totnode);
+
+//void BLI_pbvh_node_BB_reset(PBVHNode *node);
+//void BLI_pbvh_node_BB_expand(PBVHNode *node, float co[3]);
+
+void pbvh_show_diffuse_color_set(PBVH *bvh, int show_diffuse_color);
+
+#endif /* __BLI_PBVH_H__ */
+