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authorCampbell Barton <ideasman42@gmail.com>2015-07-16 20:36:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-07-16 20:55:14 +0300
commit595a491e63d6f3f3462675d38cfa71b4e784fe9c (patch)
treedf32ec17691b9280d7b2fa675cd5e5a0f87ea849 /source/blender/blenkernel/BKE_pbvh.h
parentc8f6313487dfbbee030c6796220cc0d91228d658 (diff)
Add tessellation data to DerivedMesh (LoopTri)
This stores loop indices into the loop array giving easier acess to data such as vertex-colors and UV's, removing the need to store an MFace duplicate of custom-data. This doesn't yet move all internal code from MFace to LoopTri just yet. Only applies to: - opengl drawing - sculpting (pbvh) - vertex/weight paint Thanks to @psy-fi for review, fixes and improvements to drawing!
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index fbaf91d60bd..79b285faaf5 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -34,7 +34,9 @@ struct CCGElem;
struct CCGKey;
struct CustomData;
struct DMFlagMat;
-struct MFace;
+struct MPoly;
+struct MLoop;
+struct MLoopTri;
struct MVert;
struct PBVH;
struct PBVHNode;
@@ -60,8 +62,10 @@ typedef void (*BKE_pbvh_HitOccludedCallback)(PBVHNode *node, void *data, float *
PBVH *BKE_pbvh_new(void);
void BKE_pbvh_build_mesh(
- PBVH *bvh, const struct MFace *faces, struct MVert *verts,
- int totface, int totvert, struct CustomData *vdata);
+ PBVH *bvh,
+ const struct MPoly *mpoly, const struct MLoop *mloop,
+ struct MVert *verts, int totvert, struct CustomData *vdata,
+ const struct MLoopTri *looptri, int looptri_num);
void BKE_pbvh_build_grids(PBVH *bvh, struct CCGElem **grid_elems,
int totgrid,
struct CCGKey *key, void **gridfaces, struct DMFlagMat *flagmats,