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authorJeroen Bakker <jbakker>2020-05-14 12:56:16 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-05-14 12:58:33 +0300
commit7d38f5036794e7bf2678c8138b940257b152435b (patch)
treea664d8092fd10eeebe4f99538c75d4e1e1a4a528 /source/blender/blenkernel/BKE_pbvh.h
parent975c45df9a1c21140710ef16ce5ce4b5565ab90f (diff)
Fix T75908: Sculpt GPU Batches + Render Artifacts
When sculpting the GPU batches are constructed with only the required data for a single viewport. When that viewport changes shading or coloring mode (object to vertex) batches might not hold all the needed information. There is also a case when you have two 3d viewport one in object color mode and the other in vertex color mode that the GPU batches were updated without any vertex colors. In order to fix these category of issues this patch would always construct the full GPU batches for sculpting. Reviewed By: Clément Foucault, Pablo Dobarro Maniphest Tasks: T75908 Differential Revision: https://developer.blender.org/D7701
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 94f0e544a6b..1779385b97b 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -190,7 +190,6 @@ bool BKE_pbvh_node_find_nearest_to_ray(PBVH *bvh,
/* Drawing */
void BKE_pbvh_draw_cb(PBVH *bvh,
- bool show_vcol,
bool update_only_visible,
PBVHFrustumPlanes *update_frustum,
PBVHFrustumPlanes *draw_frustum,