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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-23 18:48:02 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-23 18:48:02 +0300
commit22bc6142c3c505de2f2a9a85941c43236f53b941 (patch)
treeca95d160581add46ded8634be4b2d2313f04863e /source/blender/blenkernel/BKE_pbvh.h
parent409443500b299a2f2112e669e7085d3f16191e8c (diff)
Fix T59152: dynamic topology constant detail should be in world space.
It seems more predictable, and makes more sense for future multi-object modes.
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 47fedb565fc..0067f63ded0 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -108,7 +108,7 @@ bool BKE_pbvh_node_raycast(
bool BKE_pbvh_bmesh_node_raycast_detail(
PBVHNode *node,
const float ray_start[3], const float ray_normal[3],
- float *depth, float *r_detail);
+ float *depth, float *r_edge_length);
/* for orthographic cameras, project the far away ray segment points to the root node so
* we can have better precision. */