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authorPablo Dobarro <pablodp606@gmail.com>2020-07-08 19:10:31 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-07-09 18:51:09 +0300
commit78b629a98f0c7c5c2c8f3b6b6d1081646cbe6fde (patch)
treeb2655ac064677f945fe813dee495beaed046c5ac /source/blender/blenkernel/BKE_pbvh.h
parent1fb667da013f19124eb4440411c28996d97f67f8 (diff)
Sculpt: Skip fully hidden nodes in sculpt tools
As tools iterators skip not visible vertices, fully hidden nodes can also be skipped and considered as masked. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8244
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 87875314aec..f5e2ea51927 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -264,6 +264,7 @@ void BKE_pbvh_node_mark_redraw(PBVHNode *node);
void BKE_pbvh_node_mark_normals_update(PBVHNode *node);
void BKE_pbvh_node_mark_topology_update(PBVHNode *node);
void BKE_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden);
+bool BKE_pbvh_node_fully_hidden_get(PBVHNode *node);
void BKE_pbvh_node_fully_masked_set(PBVHNode *node, int fully_masked);
bool BKE_pbvh_node_fully_masked_get(PBVHNode *node);
void BKE_pbvh_node_fully_unmasked_set(PBVHNode *node, int fully_masked);