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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-14 11:56:54 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-14 15:43:56 +0300
commit8e8952b7e363b878cfc97440c1d2254dffbaf840 (patch)
tree3e313cc676d5c0073ca17810fe818542ee8dc41b /source/blender/blenkernel/BKE_pbvh.h
parent744233f2078fca85986bc98c7b72393fda9ca58e (diff)
Multires: Initial work to get sculpting to work with OpenSubdiv
Allows to go to sculpt mode, do brush strokes, get out of sculpt mode and have deformation preserved. The issues currently is that the current implementation of CCG storage is created from the limit surface, without displacement taken into account. It is trivial to get displaced coordinates, but it is more tricky to get displaced normals. This is something to be solved next. Another limitation is that this only works for sculpting at a maximal multires level. There is code to be done to support propagation of displacement onto a higher levels.
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 3838474381c..47fedb565fc 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -155,6 +155,8 @@ int BKE_pbvh_count_grid_quads(BLI_bitmap **grid_hidden,
/* multires level, only valid for type == PBVH_GRIDS */
void BKE_pbvh_get_grid_key(const PBVH *pbvh, struct CCGKey *key);
+struct CCGElem **BKE_pbvh_get_grids(const PBVH *pbvh, int *num_grids);
+
/* Only valid for type == PBVH_BMESH */
struct BMesh *BKE_pbvh_get_bmesh(PBVH *pbvh);
void BKE_pbvh_bmesh_detail_size_set(PBVH *pbvh, float detail_size);