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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-01-15 13:38:56 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-01-15 13:43:59 +0300 |
commit | 4d8b78b0a9b760bba2f715a7421b3fdd5e076ccf (patch) | |
tree | 899cc855ceb757d4013656fcb450a1529065ad48 /source/blender/blenkernel/BKE_pbvh.h | |
parent | 6cb06501c3283a4d443151ddb93ec5a097cd9078 (diff) |
Sculpting: Sdd an option to hide mask in viewport
Brushes themselves are still affected by the mask, but the viewport is not
showing the mask. This way it's easier to see details while sculpting.
Studio request by Julien Kaspar
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_pbvh.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h index 2daa2ef7182..f619133ee4b 100644 --- a/source/blender/blenkernel/BKE_pbvh.h +++ b/source/blender/blenkernel/BKE_pbvh.h @@ -370,5 +370,6 @@ bool BKE_pbvh_node_vert_update_check_any(PBVH *bvh, PBVHNode *node); //void BKE_pbvh_node_BB_expand(PBVHNode *node, float co[3]); void pbvh_show_diffuse_color_set(PBVH *bvh, bool show_diffuse_color); +void pbvh_show_mask_set(PBVH *bvh, bool show_mask); #endif /* __BKE_PBVH_H__ */ |