diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2013-11-16 01:00:15 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2013-11-16 01:00:15 +0400 |
commit | e9c9706ce61c66f2451ff94df1ff04786dc7437d (patch) | |
tree | 428b78402f436115ce5607c4ce1c96301ec945d6 /source/blender/blenkernel/BKE_pbvh.h | |
parent | f06c02b8dd5b97de68e4f173a43e4f2eaf41993a (diff) |
Code cleanup: Use different redraw options for sculpt mask operators.
Current redraw options also did an unnecessary normal recalculation on
updated nodes.
Also, for the box and lasso mask only push an undo node if any vertex
has actually been influenced.
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_pbvh.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h index 9e21831dba0..f8c21a1fa16 100644 --- a/source/blender/blenkernel/BKE_pbvh.h +++ b/source/blender/blenkernel/BKE_pbvh.h @@ -151,8 +151,9 @@ typedef enum { void BKE_pbvh_node_mark_update(PBVHNode *node); void BKE_pbvh_node_mark_rebuild_draw(PBVHNode *node); -void BKE_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden); +void BKE_pbvh_node_mark_redraw(PBVHNode *node); void BKE_pbvh_node_mark_topology_update(PBVHNode *node); +void BKE_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden); void BKE_pbvh_node_get_grids(PBVH *bvh, PBVHNode *node, int **grid_indices, int *totgrid, int *maxgrid, int *gridsize, |