diff options
author | Joseph Eagar <joeedh@gmail.com> | 2022-10-01 01:19:10 +0300 |
---|---|---|
committer | Joseph Eagar <joeedh@gmail.com> | 2022-10-01 01:19:10 +0300 |
commit | 5b0485fd7711494ecc927e97adbeb2655d940af6 (patch) | |
tree | 179a1c3da56ad707bd189bed2e366eadd8b0a38b /source/blender/blenkernel/BKE_pbvh.h | |
parent | 1eba76d8eda60a0110460e6c880ae0875dd7fd5f (diff) |
Sculpt: Upload white for color attributes in multires in sculpt
Even if multires in sculpt mode doesn't yet support color
attributes, we should at least upload white color to avoid
making everything black.
Also fixed a bug where multires PBVHs didn't have access to
their CustomData attribute layout, which PBVH draw needs.
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_pbvh.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h index 9e0884a8c76..467a7c7f306 100644 --- a/source/blender/blenkernel/BKE_pbvh.h +++ b/source/blender/blenkernel/BKE_pbvh.h @@ -265,7 +265,8 @@ void BKE_pbvh_build_grids(PBVH *pbvh, struct CCGKey *key, void **gridfaces, struct DMFlagMat *flagmats, - unsigned int **grid_hidden); + unsigned int **grid_hidden, + struct Mesh *me); /** * Build a PBVH from a BMesh. */ |