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author | Dalai Felinto <dfelinto@gmail.com> | 2010-02-25 02:01:49 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-02-25 02:01:49 +0300 |
commit | 47d79b04d1deda821925da98319984211920210e (patch) | |
tree | f23c5e7480b82080c7583673214d28f158687520 /source/blender/blenkernel/BKE_pointcache.h | |
parent | b78b12b7aea1e50fdf47875f17e7e1a959444890 (diff) |
BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet)
2Do:
(1) open external warpdata file
(2) documentation
(3) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels)
otherwise it's a nightmare to update all your files every time you change your projection system. See note.
Maybe SYS_WriteCommandLineInt/Float/String can be used for that. Gotta investigate further.
* Note: an external warpdata file is a must ! Currently every time you need to calibrate your system you have to update the warp file in all your demo files. This is terrible. I'm glad I *now* have a dome near by to test it ;)
* FYI: A recent 'Yo Frankie in a dome' video if you want to see how it works: http://www.vimeo.com/9629626 I'm going to record a better one tomorrow.
Diffstat (limited to 'source/blender/blenkernel/BKE_pointcache.h')
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