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authorJanne Karhu <jhkarh@gmail.com>2009-06-27 19:28:58 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-06-27 19:28:58 +0400
commit912c2f440b447aa8cae9f3e3a86acf51cd495e3d (patch)
tree57b5274640b0c0854f83ff0e3e4ba43902a69ddc /source/blender/blenkernel/BKE_pointcache.h
parent9becf3c310b1051d1e9dc7170cb02d73bc4d6e08 (diff)
Pointcache refresh part 2
* Based on what happens during simulation the cache is marked (also in cache panel, this could possibly be extended to 3d view as well) as: - exact (not marked) - outdated (simulation is not done completely with current settings) - non-exact (frames were skipped during simulation) * The parameter "cache step" effects the number of frames between saved cache frames. - This can save a lot of memory (or disk space) if absolutely frame accurate simulation is not required. - Speeds up the "quick caching" very much. - Frames between cached frames are interpolated from the cached frames. - Current default value of 10 frames works nicely with up/down-arrows (skip 10 frames forwards/backwards on timeline), but can be changed if wanted. * The caching can work in normal or "quick" mode: [Normal cache] - Basic: Calculate what even happens (settings change, big frame steps etc.) and cache results, if possible try to use "cache step" when saving cache frames. - Becomes non-exact: After larger than 1 frame steps. - Becomes outdated: After any change effecting the simulation other than frame steps. - Pros/cons: Freedom of doing anything and playing with particles, but exact results have to calculated from the beginning. [Quick cache] - Basic: Calculate simulation up to current frame automatically on changes with cache step sized jumps in simulation. With multiple "quick cached" simulations the smallest cache step is used. - Becomes non-exact: Always from frame 1 (unless cache step = 1). - Becomes outdated: Never. - Pros/cons: Not very accurate, but super fast! - Todo: Transform of any animated (non-autokeyed) object is locked! Probably needs some tinkering with anim sys overrides. * The simulation can be run forwards or backwards even if it's cache is outdated or non-exact, the following rules apply in these situations: - step forwards (to unknown) -> simulate from last exact frame, store result - step backwards (to known) -> result is interpolated from existing frames, store result, clear cache forwards if current frame is after last exact frame * "Calculate to current frame" runs the simulation from start to current frame with a frame steps of 1. - Baking does the same, but runs the simulation all the way to the end of simulation. - Rendering does this automatically if the simulation is outdated of non-exact, so all rendered simulations will always be updated and exact. * Every cache panel also holds buttons to "Bake all dynamics", "Free all dynamics" and "Update all dynamics to current frame". * Cloth simulation supports the new cache too.
Diffstat (limited to 'source/blender/blenkernel/BKE_pointcache.h')
-rw-r--r--source/blender/blenkernel/BKE_pointcache.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h
index b79357edf36..3f1c45d28ec 100644
--- a/source/blender/blenkernel/BKE_pointcache.h
+++ b/source/blender/blenkernel/BKE_pointcache.h
@@ -93,7 +93,7 @@ typedef struct PTCacheWriter {
int cfra;
int totelem;
- float *(*elem_ptr)(int index, void *calldata);
+ void (*set_elem)(int index, void *calldata, float *data);
void *calldata;
} PTCacheWriter;
@@ -103,12 +103,10 @@ typedef struct PTCacheReader {
float cfra;
int totelem;
- void (*set_elem)(int index, void *calldata, float *data);
- void (*interpolate_elem)(int index, void *calldata, float frs_sec, float cfra, int cfra1, int cfra2, float *data1, float *data2);
+ void (*set_elem)(int elem_index, void *calldata, float *data);
+ void (*interpolate_elem)(int index, void *calldata, float frs_sec, float cfra, float cfra1, float cfra2, float *data1, float *data2);
void *calldata;
- int allow_interpolate;
- int allow_old;
int *old_frame;
} PTCacheReader;
@@ -116,6 +114,7 @@ typedef struct PTCacheBaker {
struct Scene *scene;
int bake;
int render;
+ int quick_step;
struct PTCacheID *pid;
int (*break_test)(void *data);
void *break_data;
@@ -146,6 +145,8 @@ void BKE_ptcache_file_close(PTCacheFile *pf);
int BKE_ptcache_file_read_floats(PTCacheFile *pf, float *f, int tot);
int BKE_ptcache_file_write_floats(PTCacheFile *pf, float *f, int tot);
+void BKE_ptcache_update_info(PTCacheID *pid);
+
/* General cache reading/writing */
int BKE_ptcache_read_cache(PTCacheReader *reader);
int BKE_ptcache_write_cache(PTCacheWriter *writer);
@@ -160,7 +161,7 @@ void BKE_ptcache_free(struct PointCache *cache);
struct PointCache *BKE_ptcache_copy(struct PointCache *cache);
/* Baking */
-void BKE_ptcache_autocache_all(struct Scene *scene);
+void BKE_ptcache_quick_cache_all(struct Scene *scene);
void BKE_ptcache_make_cache(struct PTCacheBaker* baker);
void BKE_ptcache_toggle_disk_cache(struct PTCacheID *pid);