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authorJanne Karhu <jhkarh@gmail.com>2011-01-09 10:41:51 +0300
committerJanne Karhu <jhkarh@gmail.com>2011-01-09 10:41:51 +0300
commite32bbef017df64a99acedd4f3f4ba32713c50a3b (patch)
tree881bf3c46da067ae6715a77a1763f2eb04d7600c /source/blender/blenkernel/BKE_pointcache.h
parent76a762aa51a4cb774dfd7940fb77916037efad8c (diff)
Fix for [#25544] Blender crashes when changing the particles emission amount
* I've getting bad feelings about the point cache index_array for a while (cause for this bug too), so from now on memory cache uses a simple binary search directly on the index data to handle queries to specific data points. * This is a bit slower than just checking from a dedicated array, but it's much less error prone, uses less memory and makes the code more readable too, so it's not a tough choice.
Diffstat (limited to 'source/blender/blenkernel/BKE_pointcache.h')
-rw-r--r--source/blender/blenkernel/BKE_pointcache.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h
index f3548888168..c7f76c033c8 100644
--- a/source/blender/blenkernel/BKE_pointcache.h
+++ b/source/blender/blenkernel/BKE_pointcache.h
@@ -89,7 +89,7 @@ struct SoftBody;
/* temp structure for read/write */
typedef struct PTCacheData {
- int index;
+ uint32_t index;
float loc[3];
float vel[3];
float rot[4];
@@ -270,6 +270,9 @@ void BKE_ptcache_update_info(PTCacheID *pid);
/* Size of cache data type. */
int BKE_ptcache_data_size(int data_type);
+/* Is point with indes in memory cache */
+int BKE_ptcache_mem_index_find(struct PTCacheMem *pm, int index);
+
/* Memory cache read/write helpers. */
void BKE_ptcache_mem_pointers_init(struct PTCacheMem *pm);
void BKE_ptcache_mem_pointers_incr(struct PTCacheMem *pm);