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author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-12-10 16:10:12 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-12-10 17:10:29 +0300 |
commit | 073a011f91a52cf1648b2d76606f0f2fff412098 (patch) | |
tree | 0916ce9af8bf5ff51f6e67dd4223d5f32860a41e /source/blender/blenkernel/BKE_rigidbody.h | |
parent | 448731ac92c5fe721c08a4dde343be012b49716d (diff) |
Fix T58993: Duplicating after setting a rigid body world crashes Blender.
There is no guarantee that object in rigidbody collection already have a
valid rgigidbody data when rebuilding deg relations, that is often
generated on-the-fly by actual rigid body simulation.
Note that this can be an issue when generating deg relations I guess...
But at least it won't crash anymore.
Diffstat (limited to 'source/blender/blenkernel/BKE_rigidbody.h')
0 files changed, 0 insertions, 0 deletions