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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-25 03:09:25 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-25 03:09:25 +0400
commit2043d801e88c8f56b0153f8acf0cccb554f0fa0c (patch)
treebffa8f8ea9769d092e7e75b9817b9bd4be7e6862 /source/blender/blenkernel/BKE_rigidbody.h
parent11c6abe53b77baefa09737fa8f615f5c734f4b63 (diff)
Fix #34806: rigid body world settings were not copied with a full scene copy.
Now copying a scene will also duplicate groups that consist entirely of objects that are duplicated with the scene. The rigid body world will then also pointers to these new groups.
Diffstat (limited to 'source/blender/blenkernel/BKE_rigidbody.h')
-rw-r--r--source/blender/blenkernel/BKE_rigidbody.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_rigidbody.h b/source/blender/blenkernel/BKE_rigidbody.h
index 75647876419..ef5b8349d60 100644
--- a/source/blender/blenkernel/BKE_rigidbody.h
+++ b/source/blender/blenkernel/BKE_rigidbody.h
@@ -62,6 +62,10 @@ struct RigidBodyWorld *BKE_rigidbody_create_world(struct Scene *scene);
struct RigidBodyOb *BKE_rigidbody_create_object(struct Scene *scene, struct Object *ob, short type);
struct RigidBodyCon *BKE_rigidbody_create_constraint(struct Scene *scene, struct Object *ob, short type);
+/* copy */
+struct RigidBodyWorld *BKE_rigidbody_world_copy(struct RigidBodyWorld *rbw);
+void BKE_rigidbody_world_groups_relink(struct RigidBodyWorld *rbw);
+
/* 'validate' (i.e. make new or replace old) Physics-Engine objects */
void BKE_rigidbody_validate_sim_world(struct Scene *scene, struct RigidBodyWorld *rbw, short rebuild);
void BKE_rigidbody_validate_sim_object(struct RigidBodyWorld *rbw, struct Object *ob, short rebuild);