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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-06-24 15:57:52 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-06-24 19:46:36 +0300 |
commit | a5ff780065bf6768811bf459953a1a1eabe989c1 (patch) | |
tree | 484c17b31a114495164e2a2979b91c2a266b05fc /source/blender/blenkernel/BKE_rigidbody.h | |
parent | 7d3a28d2d9a568f020ab57ca9504d3dccba18e5b (diff) |
Fix T63828, T62005: copy/paste or append loses rigid body object
Previously settings were removed, now add to the rigid body world automatically
even if it's a bit ill defined, since this is confusing for users.
Fundamentally the concept of a rigid body world collection could be revised, and
left only as an optional thing.
Diffstat (limited to 'source/blender/blenkernel/BKE_rigidbody.h')
-rw-r--r-- | source/blender/blenkernel/BKE_rigidbody.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_rigidbody.h b/source/blender/blenkernel/BKE_rigidbody.h index c940e646d95..cc3f5bbb42e 100644 --- a/source/blender/blenkernel/BKE_rigidbody.h +++ b/source/blender/blenkernel/BKE_rigidbody.h @@ -32,6 +32,7 @@ struct Collection; struct Depsgraph; struct Main; struct Object; +struct ReportList; struct Scene; /* -------------- */ @@ -94,6 +95,12 @@ void BKE_rigidbody_calc_center_of_mass(struct Object *ob, float r_center[3]); /* Utilities */ struct RigidBodyWorld *BKE_rigidbody_get_world(struct Scene *scene); +bool BKE_rigidbody_add_object(struct Main *bmain, + struct Scene *scene, + struct Object *ob, + int type, + struct ReportList *reports); +void BKE_rigidbody_ensure_local_object(struct Main *bmain, struct Object *ob); void BKE_rigidbody_remove_object(struct Main *bmain, struct Scene *scene, struct Object *ob); void BKE_rigidbody_remove_constraint(struct Scene *scene, struct Object *ob); |