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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-25 03:09:22 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-25 03:09:22 +0400 |
commit | 11c6abe53b77baefa09737fa8f615f5c734f4b63 (patch) | |
tree | af36b80d12dbde1ef38e13cda219db3f4215d8ae /source/blender/blenkernel/BKE_rigidbody.h | |
parent | 08a48b8b966825ef5f95727faeb86784e093bc33 (diff) |
Fix crash going to a scene with no camera, with an inactive 3D viewport space.
The regions of the space are stored in a different place depending if it is
active or if another space is in use. The code here was iterating over both
but it should be only one because the other might contain regions of another
space.
Diffstat (limited to 'source/blender/blenkernel/BKE_rigidbody.h')
0 files changed, 0 insertions, 0 deletions