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authorDalai Felinto <dfelinto@gmail.com>2012-09-21 08:09:09 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-09-21 08:09:09 +0400
commit184a232ccc85fc3aa16d7e5f3adbe55e2b379562 (patch)
treebb7df5345e6c4b532b90d69da83b69adb1fb8bc1 /source/blender/blenkernel/BKE_sca.h
parentb889e9c573cc5512cfd0a9a466928b1387235a76 (diff)
2.49 feature: Game Controller State name shows up when mouse over them (the name of a state is the name of the top controller of this state)
review and small tweaks by Campbell Barton
Diffstat (limited to 'source/blender/blenkernel/BKE_sca.h')
-rw-r--r--source/blender/blenkernel/BKE_sca.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sca.h b/source/blender/blenkernel/BKE_sca.h
index 22b44511195..d598a26fdf9 100644
--- a/source/blender/blenkernel/BKE_sca.h
+++ b/source/blender/blenkernel/BKE_sca.h
@@ -74,5 +74,7 @@ void sca_move_sensor(struct bSensor *sens_to_move, struct Object *ob, int move_u
void sca_move_controller(struct bController *cont_to_move, struct Object *ob, int move_up);
void sca_move_actuator(struct bActuator *act_to_move, struct Object *ob, int move_up);
+const char *sca_state_name_get(Object *ob, short bit);
+
#endif