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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel/BKE_sca.h
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel/BKE_sca.h')
-rw-r--r--source/blender/blenkernel/BKE_sca.h92
1 files changed, 0 insertions, 92 deletions
diff --git a/source/blender/blenkernel/BKE_sca.h b/source/blender/blenkernel/BKE_sca.h
deleted file mode 100644
index 35bcd91a9b1..00000000000
--- a/source/blender/blenkernel/BKE_sca.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-#ifndef __BKE_SCA_H__
-#define __BKE_SCA_H__
-
-/** \file BKE_sca.h
- * \ingroup bke
- */
-
-struct Main;
-struct Object;
-struct bSensor;
-struct bController;
-struct bActuator;
-
-void link_logicbricks(void **poin, void ***ppoin, short *tot, short size);
-void unlink_logicbricks(void **poin, void ***ppoin, short *tot);
-
-void unlink_controller(struct bController *cont);
-void unlink_controllers(struct ListBase *lb);
-void free_controller(struct bController *cont);
-void free_controllers(struct ListBase *lb);
-
-void unlink_actuator(struct bActuator *act);
-void unlink_actuators(struct ListBase *lb);
-void free_actuator(struct bActuator *act);
-void free_actuators(struct ListBase *lb);
-
-void free_sensor(struct bSensor *sens);
-void free_sensors(struct ListBase *lb);
-struct bSensor *copy_sensor(struct bSensor *sens, const int flag);
-void copy_sensors(struct ListBase *lbn, const struct ListBase *lbo, const int flag);
-void init_sensor(struct bSensor *sens);
-struct bSensor *new_sensor(int type);
-struct bController *copy_controller(struct bController *cont, const int flag);
-void copy_controllers(struct ListBase *lbn, const struct ListBase *lbo, const int flag);
-void init_controller(struct bController *cont);
-struct bController *new_controller(int type);
-struct bActuator *copy_actuator(struct bActuator *act, const int flag);
-void copy_actuators(struct ListBase *lbn, const struct ListBase *lbo, const int flag);
-void init_actuator(struct bActuator *act);
-struct bActuator *new_actuator(int type);
-void clear_sca_new_poins_ob(struct Object *ob);
-void clear_sca_new_poins(void);
-void set_sca_new_poins_ob(struct Object *ob);
-void set_sca_new_poins(void);
-
-void BKE_sca_logic_links_remap(struct Main *bmain, struct Object *ob_old, struct Object *ob_new);
-void BKE_sca_logic_copy(struct Object *ob_new, const struct Object *ob, const int flag);
-
-void sca_move_sensor(struct bSensor *sens_to_move, struct Object *ob, int move_up);
-void sca_move_controller(struct bController *cont_to_move, struct Object *ob, int move_up);
-void sca_move_actuator(struct bActuator *act_to_move, struct Object *ob, int move_up);
-
-/* Callback format for performing operations on ID-pointers for sensors/controllers/actuators. */
-typedef void (*SCASensorIDFunc)(struct bSensor *sensor, struct ID **idpoin, void *userdata, int cb_flag);
-typedef void (*SCAControllerIDFunc)(struct bController *controller, struct ID **idpoin, void *userdata, int cb_flag);
-typedef void (*SCAActuatorIDFunc)(struct bActuator *actuator, struct ID **idpoin, void *userdata, int cb_flag);
-
-void BKE_sca_sensors_id_loop(struct ListBase *senslist, SCASensorIDFunc func, void *userdata);
-void BKE_sca_controllers_id_loop(struct ListBase *contlist, SCAControllerIDFunc func, void *userdata);
-void BKE_sca_actuators_id_loop(struct ListBase *atclist, SCAActuatorIDFunc func, void *userdata);
-
-
-const char *sca_state_name_get(Object *ob, short bit);
-
-#endif
-