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author | Dalai Felinto <dfelinto@gmail.com> | 2012-09-21 08:09:09 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-09-21 08:09:09 +0400 |
commit | 184a232ccc85fc3aa16d7e5f3adbe55e2b379562 (patch) | |
tree | bb7df5345e6c4b532b90d69da83b69adb1fb8bc1 /source/blender/blenkernel/BKE_sca.h | |
parent | b889e9c573cc5512cfd0a9a466928b1387235a76 (diff) |
2.49 feature: Game Controller State name shows up when mouse over them (the name of a state is the name of the top controller of this state)
review and small tweaks by Campbell Barton
Diffstat (limited to 'source/blender/blenkernel/BKE_sca.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sca.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sca.h b/source/blender/blenkernel/BKE_sca.h index 22b44511195..d598a26fdf9 100644 --- a/source/blender/blenkernel/BKE_sca.h +++ b/source/blender/blenkernel/BKE_sca.h @@ -74,5 +74,7 @@ void sca_move_sensor(struct bSensor *sens_to_move, struct Object *ob, int move_u void sca_move_controller(struct bController *cont_to_move, struct Object *ob, int move_up); void sca_move_actuator(struct bActuator *act_to_move, struct Object *ob, int move_up); +const char *sca_state_name_get(Object *ob, short bit); + #endif |