diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-04 14:26:28 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-04 14:31:10 +0300 |
commit | b7d0ff0ad6f9ab8cb10c727b6db293204c79636f (patch) | |
tree | 99dcdd08a161f363f849d2577ff4da1fa320b997 /source/blender/blenkernel/BKE_scene.h | |
parent | 7e3ee2d15dc3e11b4b2be778eb600653c8561523 (diff) |
Separate scene simplification into viewport and render
This way it is possible to have viewport simplification bumped all the way up,
making viewport really responsive but still have final render to use highest
subdivision possible.
Reviewers: lukastoenne, campbellbarton, dingto
Reviewed By: campbellbarton, dingto
Subscribers: dingto, nutel, eyecandy, venomgfx
Differential Revision: https://developer.blender.org/D1273
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 79778d504a5..75a5e919bad 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -127,8 +127,8 @@ struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv); /* render profile */ -int get_render_subsurf_level(const struct RenderData *r, int level); -int get_render_child_particle_number(const struct RenderData *r, int num); +int get_render_subsurf_level(const struct RenderData *r, int level, bool for_render); +int get_render_child_particle_number(const struct RenderData *r, int num, bool for_render); int get_render_shadow_samples(const struct RenderData *r, int samples); float get_render_aosss_error(const struct RenderData *r, float error); |