diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-10-23 15:39:45 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-10-23 15:39:45 +0400 |
commit | 3b7794dab727897967abd829562c2328900225cf (patch) | |
tree | 477f7b50a8a3890b0d95db92e44f9f98f38e4d84 /source/blender/blenkernel/BKE_scene.h | |
parent | eaaeae469968c5c78a5d7e6d202f1af00b382a79 (diff) |
Fix T42330 game engine does not allow texture slots generation.
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 1bfe0eeea0b..efcd00b0877 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -131,7 +131,9 @@ int get_render_shadow_samples(struct RenderData *r, int samples); float get_render_aosss_error(struct RenderData *r, float error); bool BKE_scene_use_new_shading_nodes(struct Scene *scene); + bool BKE_scene_uses_blender_internal(struct Scene *scene); +bool BKE_scene_uses_blender_game(struct Scene *scene); void BKE_scene_disable_color_management(struct Scene *scene); bool BKE_scene_check_color_management_enabled(const struct Scene *scene); |