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authorAntony Riakiotakis <kalast@gmail.com>2014-10-23 15:39:45 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-10-23 15:39:45 +0400
commit3b7794dab727897967abd829562c2328900225cf (patch)
tree477f7b50a8a3890b0d95db92e44f9f98f38e4d84 /source/blender/blenkernel/BKE_scene.h
parenteaaeae469968c5c78a5d7e6d202f1af00b382a79 (diff)
Fix T42330 game engine does not allow texture slots generation.
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 1bfe0eeea0b..efcd00b0877 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -131,7 +131,9 @@ int get_render_shadow_samples(struct RenderData *r, int samples);
float get_render_aosss_error(struct RenderData *r, float error);
bool BKE_scene_use_new_shading_nodes(struct Scene *scene);
+
bool BKE_scene_uses_blender_internal(struct Scene *scene);
+bool BKE_scene_uses_blender_game(struct Scene *scene);
void BKE_scene_disable_color_management(struct Scene *scene);
bool BKE_scene_check_color_management_enabled(const struct Scene *scene);