diff options
author | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-04 21:59:13 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-04 22:04:16 +0300 |
commit | 2115232a16d81d28dbdb8042ed8e9316858514c6 (patch) | |
tree | 1aeb7354a85b21b43a3ede7bf2980c172d4eec82 /source/blender/blenkernel/BKE_scene.h | |
parent | e43d482cc93c64d55b1f58178db68551077e6560 (diff) |
Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 05966ec3989..20190817a8e 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -132,8 +132,9 @@ float BKE_scene_frame_to_ctime(const struct Scene *scene, const float frame); void BKE_scene_frame_set(struct Scene *scene, double cfra); struct TransformOrientationSlot *BKE_scene_orientation_slot_get_from_flag(struct Scene *scene, - int slot_index); -struct TransformOrientationSlot *BKE_scene_orientation_slot_get(struct Scene *scene, int flag); + int flag); +struct TransformOrientationSlot *BKE_scene_orientation_slot_get(struct Scene *scene, + int slot_index); void BKE_scene_orientation_slot_set_index(struct TransformOrientationSlot *orient_slot, int orientation); int BKE_scene_orientation_slot_get_index(const struct TransformOrientationSlot *orient_slot); @@ -156,7 +157,7 @@ struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv); /* render profile */ -int get_render_subsurf_level(const struct RenderData *r, int level, bool for_render); +int get_render_subsurf_level(const struct RenderData *r, int lvl, bool for_render); int get_render_child_particle_number(const struct RenderData *r, int num, bool for_render); bool BKE_scene_use_shading_nodes_custom(struct Scene *scene); |