diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-07-12 17:15:03 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-07-12 18:41:15 +0300 |
commit | 2ea565b0ec94136d01fb3ff5bdc31cecfe1c2440 (patch) | |
tree | daf7a21f5fc3af2b75c74978e13e7d7072e2c905 /source/blender/blenkernel/BKE_scene.h | |
parent | f709f12d93583d7e476077753241227eb4030954 (diff) |
Cleanup: improve naming and comments of scene frame/ctime functions
Confusingly, BKE_scene_frame_get did not match the frame number as expected by
BKE_scene_frame_set. Instead it return the value after time remapping, which
is commonly named "ctime".
* Rename BKE_scene_frame_get to BKE_scene_ctime_get
* Add a new BKE_scene_frame_get that matches BKE_scene_frame_set
* Use int/float depending if fractional frame is expected
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 9792f819bf9..6d58e165ea3 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -124,14 +124,16 @@ bool BKE_scene_camera_switch_update(struct Scene *scene); const char *BKE_scene_find_marker_name(const struct Scene *scene, int frame); const char *BKE_scene_find_last_marker_name(const struct Scene *scene, int frame); -int BKE_scene_frame_snap_by_seconds(struct Scene *scene, double interval_in_seconds, int cfra); +int BKE_scene_frame_snap_by_seconds(struct Scene *scene, double interval_in_seconds, int frame); /* checks for cycle, returns 1 if it's all OK */ bool BKE_scene_validate_setscene(struct Main *bmain, struct Scene *sce); +float BKE_scene_ctime_get(const struct Scene *scene); +float BKE_scene_frame_to_ctime(const struct Scene *scene, const int frame); + float BKE_scene_frame_get(const struct Scene *scene); -float BKE_scene_frame_to_ctime(const struct Scene *scene, const float frame); -void BKE_scene_frame_set(struct Scene *scene, double cfra); +void BKE_scene_frame_set(struct Scene *scene, float frame); struct TransformOrientationSlot *BKE_scene_orientation_slot_get_from_flag(struct Scene *scene, int flag); |