diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-02-03 11:55:59 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-02-03 12:35:44 +0400 |
commit | d900f5be55d0812eb5c7dfd3ea47020c3edafd41 (patch) | |
tree | 7d5035e3dbafdcd4988e7ed57068e48c951a989a /source/blender/blenkernel/BKE_scene.h | |
parent | a948ae2c5167c49819241572d3aacb4e4bf5b6d7 (diff) |
Code cleanup: use bools where possible
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index d19c281afb8..52042649dc4 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -119,7 +119,7 @@ void BKE_scene_update_tagged(struct EvaluationContext *eval_ctx, struct Main *bm void BKE_scene_update_for_newframe(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay); struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name); -int BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl); +bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl); /* render profile */ int get_render_subsurf_level(struct RenderData *r, int level); @@ -127,11 +127,11 @@ int get_render_child_particle_number(struct RenderData *r, int num); int get_render_shadow_samples(struct RenderData *r, int samples); float get_render_aosss_error(struct RenderData *r, float error); -int BKE_scene_use_new_shading_nodes(struct Scene *scene); +bool BKE_scene_use_new_shading_nodes(struct Scene *scene); void BKE_scene_disable_color_management(struct Scene *scene); -int BKE_scene_check_color_management_enabled(const struct Scene *scene); -int BKE_scene_check_rigidbody_active(const struct Scene *scene); +bool BKE_scene_check_color_management_enabled(const struct Scene *scene); +bool BKE_scene_check_rigidbody_active(const struct Scene *scene); int BKE_scene_num_threads(const struct Scene *scene); int BKE_render_num_threads(const struct RenderData *r); |